Post by Goldy on Jan 8, 2011 17:21:54 GMT -4
Note: Example team... Dave: Narrator Tigerfoot: Leader Featherclaw: Player Yewberry: Player Nosepaw: Player In the examples they are looking for a badger who has invaded their territory. Also note you do not need to be as formal when you declare your checks, you can just note your knacks your using and your skills you are using and any chips you spend. |
Beginning a Segment
The Narrator will post the narration part, then describe more about where you are. This is usually a result of what happened in the last segment. The narrator will then ask or tell.
Ask- Will ask what they choose to do
Tell- Will tell you your choices.
Here the leader will either tell the narrator what the cats do
eg. Go left or right, follow one scent or the other
or announce a check to take place. Each player will then put in their total for the check and how they got it.
The Narrator with then tell them the result, this will usually bring you to a new segment.
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Example
Dave: The patrol reaches the middle of the forest, the trees are of pine and needles cover the ground, preventing tracks definite, but holding scent. There is no other animal in sight, the needles leave a trail, one going left, one right.
Tigerfoot: Alright, lets do a smell check then.
This is an Intelligence skill so I add 3 for my intelligence ability,
I want to spend 1 chip and I will use my alertness knack and for one spirit chip. Thats 6 for me.
Yewberry: I have 4 Intelligence, plus my 3 smell skill thats 6, I will use my x2 track knack for 1 Intelligence chip to bring it to 9, then spend another chip for 10.
Nosepaw: Nosepaw has 1 Intelligence and 1 Smell skill, that equals 2.
Featherclaw: I have three Intelligence, plus my 2 smell skill, thats five.
Dave: That brings the total to 23 in total. You smell a distinct fox trail going towards the right. This takes us to our second segment.
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Sometimes, the result doesn't bring you to a new segment...
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Example
Dave: You spot two kitty-pets wandering on clan territory. They are making a lot of ruckus and scaring away the prey.
Tigerfoot: That is not good, we need to drive them off. Lets try and sneak up behind them.
I have 3 spirit, plus 3 sneak skill, thats 6.
Featherclaw: Ok, I have 2 spirit, plus 1 sneak skill, thats 3.
Nosepaw: I have two spirit and 2 sneak skill, thats 4, but I will spend 1 spirit chip, thats 5.
Yewberry: I have 4 spirit, plus 2 sneak skill, thats 6, plus my stalk knack, that makes 9.
Dave: Thats a total of 23, but Featherclaw got very low, she snaps a twig, alerting the kitty-pets, but they are still there. You have not yet scared them off.
Tigerfoot: Lets follow with a hiss check.
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Fighting multiple enemies
This can be hard, but usually the enemies are smaller, like rats and snakes, or less-experienced like kitty-pets or apprentices.
Fighting includes many series of singular checks, such and jumping, biting, swatting and wresting. Each round each player will tell the narrator their actions, which equal a check. He will then tell them the response and any damage done.
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Example
Dave: Your hiss check was insubstantial. The first kitty-pet launches at Nosepaw, the youngest and weakest, with a pounce check of three.
Nosepaw: I need to dodge, Ok, I I have 2 spirit, plus 2 jump skill. Thats four, which beats 3.
Tigerfoot: I want to pounce on the other kitty-pet before he can hurt someone else. I have 3 Intelligence for my pounce, plus my last intelligence chip, plus my pounce skill of 4, thats 8.
Yewberry: I am going to attack the first kitty-pet by pouncing, I have 4 intelligence plus my pounce skill of 4, thats 8.
Featherclaw: I am going to do nothing this round.
Dave: The kitty-pet misses as Nosepaw said, being then pounced on by Yewberry, causing 5 damage. Tigerfoot pounces on the second kitty-pet, causing 5 damage.
Tigerfoot: I am going to leave the kitty-pet alone by coming out og the pounce.
Dave: The Kitty-pet races toward's home
Yewberry: I will leave mine alone too.
Dave: Both kitty-pets are long gone.
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Fighting a single enemy
This is usually easy, same as the above, but with one, usually large, opponent. With larger opponents pouncing and wrestling are not recommended, because they have brute force on their side. Instead, use swat and bite.
(no example)